Weiqin

Weiqin Yang

My name is Weiqin Yang, a sound designer and technical sound designer. I'm passionate about creating immersive audio experiences for games, films, and animations. Here are some of my works.

Starcraft II: Legacy of The Void Openning Cinematic Sound Redesign

This is a sound redesign I've been working on for the past 2 months as my final post-production project for the Sound Design for Visual Media program at Vancouver Film School.

Mortal Kombat 1 Omni Man Trailer Sound Redesign

A sound redesign project for the trailer of MK 1 Omni Man gameplay. Recorded and designed the punches and gore sounds from scratch.

Shift Trailer Sound Redesign

A challenging project at Vancouver Film School completed under 72 hours with limited resources provided.

Soundmorph Competition

A sound design competition hosted by SoundMorph. The goal is to create a sound design for the provided video clip with provided samples only.

Wwise Dialogue Event Experiment

An experimental project exploring the potentials of Wwise Dialogue Event. In this project, I'm using it to trigger footsteps and impacts base on multiple parameters.